Red orchestra 2 heroes of stalingrad beta map
The original score for Red Orchestra 2: Heroes of Stalingrad was composed by Sam Hulick, of Mass Effect fame. Grain Elevator - A recreation of the Grain Elevator in which Soviet troops were held up in and defended well, was important to both sides during the battle.
#Red orchestra 2 heroes of stalingrad beta map free#
A campaign is broken down to ~10 sectors.Īdditional vehicles will be available as free post-release DLC. It is suggested that less resources, removes the ability to attack certain sectors. Losing a sector, results in a loss of 'resources'. Players vote on which sector to attack, from within the specific campaign. The Multiplayer Campaign - A Mode around 4 hours of play time.Co-op - Can play skirmish mode in co-op, against the AI.Skirmish - An offline/online mode in which players are tasked with clearing out a map of enemy AI.Firefight (Team Deathmatch) - A simple kill the enemy mode with no class limits.In this mode commanders are able to call in reinforcement waves that re-spawn dead players to continue fighting, however the commander only has two waves per match. If defenders are successful the defenders are successful then the sides flip and attackers now defend and vice versa. Both teams fight over one objective (as opposed to two or three in territory) and only have one life to take it, if attackers are successful the map shifts focus to a new objective and both team re-spawn. In Territory you are either attacking or defending the two points open on the map. There are three game types to choose from Territory, Firefight, and Countdown. Countdown - A one live variant of Territory. The meat of Red Orchestra 2 is in the multiplayer, and here you are presented with a few options on how you want to play.When the first objectives are taken the timer opens up to whatever time was remaining instead of adding new time to the clock. Territory - The classic game mode from Red Orchestra in which players are either tasked with attacking or defending a set of objectives, new features include a "Lock Down" timer which gives attackers less time to take beginning objectives.Persistent stat tracking and leaderboards also included.